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And a few added infos about the use of non-default sized sprites: 5) editor and collision The editor will always limit the display of all sprites to the maximum of one tile (48x48 pixel for MV, 32x32 for olders). Assist Dancer Dark-Holder 4 0 $Yohane MV People 1-F Yohane-Ryuzo 3 0 TwilightSparkle for RPG Maker ZEkA10000 16 9 Male Protagonist (Sideview Battler) pre-render3D EduardoGaray 10 1 Female Protagonist (Sideview Battler) pre-render3D EduardoGaray 4 0 Male Protagonist (Map sprite) pre-render3D EduardoGaray 6 1 Holders Animated Battlers Bases Dark-Holder 12 4 Ash as Sir Percy LightningTopaz 6 3 5-Set of Seamless Tiles for Walls or Floors LePixelists 16 2 Articuno (gijinka) LightningTopaz 2 2 Zapdos (gijinka) LightningTopaz 1 3 Moltres (gijinka) LightningTopaz 2 0 Claire Ruge (XP Mage 06) Holder styled battler Yangfly 6 2 Akana (Dress) Ederelcool 7 0 RPG Maker Battler - Wiseman LePixelists 0 2 $Yohane MV Actor 2G Lucius Yohane-Ryuzo 7 0 Kamon as Raimond LightningTopaz 0 3 Serena as Kitsune LightningTopaz 3 6 Eder (Mejorado) Ederelcool 4 0 Gekijou Narrator Brock LightningTopaz 0 7 Dawn as Kanade (v. With these steps you can get any template for any cell size in any modern RPG-Maker and never be limited to the default sizes.
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