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Primary OpenGL: NVIDIA GeForce GTX 1050 Ti (NVidia) Memory: 4GB, Driver date: 1-11-2019 (M-D-Y).
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Primary display: Intel® HD Graphics 630 (Intel) Memory: 1GB, Driver date: 9-26-2017 (M-D-Y). Windows 10.0 SR0.0 or greater (Physical RAM: 16Gb) Unless you take steps to stop it, your Rhino Rectangle light will not only illuminate your V-Ray scene, it will appear (as a rectangle) in that scene! To prevent this from happening, place the light on a layer that is not visiblel, but set the rendering options to include hidden lights.Rhino 6 SR13 (Rhino 6, 8.371, Git hash:master 17cd8b51accbe17dd04b48028f49d5e77a67f17b) It will only render correctly in one of the rendering plug-ins, as it is harder to render, and it will produce soft shadows and illumination.Īrea lights may emit light from only one side, or from both. Rectangular LightsĪ rectangle light is, as the name suggests, a glowing area of light in the scene, similar to a recessed flourescent ceiling fixture or an indirectly illuminated window. It will only render correctly in one of the rendering plug-ins, as it is harder to render, and it will produce soft shadows and illumination.
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Linear LightsĪ linear light is, as the name suggests, a glowing line of light in the scene, similar to a flourescent bulb. Again, good ways to light an object, but not so useful if the light is meant to originate at a fixture in the scene. In addition to BounceLight, Rhino has a variety of light-positioning options which use existing cameras or current views to (re)position lights. Rhino then constructs (or moves) a spot light to shine into the model from a point along that normal, and targets it to the point on the surface you indicated. By selecting an object in the scene and a position on the object, you provide Rhino with the information needed to identify a surface normal. This is a novel way of positioning a regular spotlight. Rhino includes distant, point, and spot lights.
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TAPESTRY: The Art of Representation and Abstraction Rhino + V-Ray: Lighting
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